Real world trading is selling in game items or currency for real world money.
Bots are run by a third party software that allows players to run automated tasks in the game.
My question is, can anyone tell me a list of ways different games prevent real world trading and bots?
I’m aware of how Runescape does, what about any other MMORPGs or games?
Also, how do the pay to play game developers prevent credit card theft?
I’d appreciate as many ways of prevention that you know, even if it’s just one.
Many, many different ways.
In the case of Power Levelling, WoW employs an age-old technique. It pins your account to a specific IP addy. If your addy suddenly changes, they monitor the account. If it suddenly changes back, with the character suddenly uber powerful…they cancel the account / character outright.
Gold Farming in WoW, one of the ways they prevent it is by having the players themselves report it when they find it!
‘bots are prevented in many games (MMORPG or not) by the simple use of code requiring actual physical input from the user periodically.
CC Theft is prevented by many sites encouraging the use of Game Cards instead of CCs…and the use of so-called "Secure Servers" which reduce the likelihood (but don’t eliminate it) of someone accessing the information.
As another poster stated, some sites "lock" items to the character profile so that they can’t be traded. If they are sold to a "store," the item is simply deleted from the character’s profile…much like the Recycling Depot in the old MUDs.
For the worry about trading items/gold for real-world cash, there are two ways to prevent that I’ve heard of…one is an actual trade system whereby the persons trading have to provide fair value for items trading for. Another is the system that doesn’t allow trading, and if you drop something in the middle of 100 other players, ONLY you can see it.
Good Luck!
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